![]() ![]() Unfortunately, it’s not quite the same treat for the ears. Forgive Me Father really is a grisly feast for the eyes. ![]() What accentuates this further is the hand-drawn monster design, and the way Forgive Me Father steadily puts weirder and gnarlier creatures in your path, often leading to some epic stage-ending battle against something extra-beastly. It’s Forgive Me Father’s equivalent of being ‘In The Zone’ and it makes the hectic action a pulsating (sometimes literally) gore-soaked thrill ride. As you descend into greater mind-wrenching terrors, both the music and visuals alter accordingly, but so too does the gameplay, with ability boosts handed out at random as madness escalates. But that shotgun? There’s something deeply satisfying about the shower of gore that explodes from 2D monstrosities when you give ‘em both barrels.Īs for the Lovecraft/cosmic horror influence, well it relies upon the more obvious aspect of that by playing with madness and its effect on the player, but here, it’s as much a boon as it is an albatross. They’re upgradable, adding new tricks as they become more powerful, and most importantly, they feel weighty and impactful in use. ![]() Style is one thing, but everyone knows the key to building a successful shooter is down to how good your shotgun is, and Forgive Me Father has a pretty freaking meaty shotgun, and the rest of the weapon set is good too. The character animation takes on a stop-motion staccato feel, like a really violent Laika Studios film, which I’m sure you’ll agree, sounds like a really good thing. Yet it’s exactly because of that art style that it really catches the eye. It’s key to the look of many early first-person shooters after all. A 3D world with 2D characters makes for a distinct look even before you factor in the graphic novel art style. What immediately strikes you about Forgive Me Father is its visual style. To face the maddening monsters that populate the world you’re going to need guns, lots of guns…and maybe the odd crucifix. It places the player in the shoes of the only remaining sane person in a world besieged by horrors. One of the latest variations on a theme is Byte Barrel’s Forgive Me Father, a comic book-styled shooter that’s heavy on Lovecraft, religion, and hyperviolence. The bare bones of what made shooters great in the 90s and early 2000s with some modern flair? Sign me up again and again. It’s like having my youth remixed in new and exciting ways. Having lived through the wave of games that inspired it, the first-person shooter revival represents an exciting time. ![]()
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